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Old Aug 14, 2008, 07:59 PM // 19:59   #21
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An auction house or some way of selling items other than the merchants and spamming endlessly.
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Old Aug 14, 2008, 08:00 PM // 20:00   #22
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trading armor pieces.... crafting, on some basic level... AUCTION HOUSE... swimming or any other type of movement except walking... running with dexterity...

day and night cycles... dwarven night vision... or tengu flashlights...

bank or extended inventory...

better shield mechanics...

weapon limitations in terms of hilts, hafts... customizations options... runes on weapons... magical inscriptions for them...

better usage for caster items... i mean wand and staff dmg is do lame...

there are a milion things i expected to find... but when i started playing first beta i thought pre searing was the game...

and music... sound... anything... gw has the lamest, worst sound support i ever heard in the game... it took me ~30 sec. to turn it off 3 years ago and its still off...

Last edited by jamal555; Aug 14, 2008 at 08:03 PM // 20:03..
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Old Aug 14, 2008, 08:06 PM // 20:06   #23
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Quote:
Originally Posted by Sante_Kelm
Ahh...gotcha...blame the vicodin, please. Yes, I agree with you on that. Some skills such as [Brawling Headbutt] could also use specific animations. And just imagine if [Flashing Blades] got a visual representation.
Bullet time with swords, arrows, daggers . . . yeah [Flashing Blades] or [Sliver Armor] animations would be great :-)
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Old Aug 14, 2008, 08:08 PM // 20:08   #24
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Quote:
Originally Posted by jamal555
bank or extended inventory...
care to explain? we have extended storage (bags and belts + xunlai chest)
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Old Aug 14, 2008, 08:10 PM // 20:10   #25
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Quote:
Originally Posted by jamal555
better usage for caster items... i mean wand and staff dmg is do[sic] lame...
Compared to other online RPGs, GW caster weapons are fine; in most of them, staves and wands are melee range and do not trigger anything (Spinal Shivers, etc.). Besides, skills exist that have an impact on caster weapon damage (conjures come to mind).

Just out of curiosity, how many of you have tried going back to your online RPG of choice after treading the waters of GW? I've thought about going back to Dark Age of Camelot, but I have a feeling the complexity (and dead player base) would get to me.

Quote:
Originally Posted by P A L P H R A M O N D
Bullet time with swords, arrows, daggers . . . yeah [Flashing Blades]
I was thinking more along the lines of a Benihana's chef adorned with spikes. I think bullet/slow time would be pretty cool if you deliver a killing blow, though.

Last edited by -Makai-; Aug 14, 2008 at 08:14 PM // 20:14..
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Old Aug 14, 2008, 08:20 PM // 20:20   #26
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some kind of coherent useful guild management system.

These "wars" i was supposed to fight in. All i came across were little pathetic skirmishes with bad attitude, huge egos and copy paste imposed meta while a bunch of people argued over what "skill" meant.
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Old Aug 14, 2008, 08:20 PM // 20:20   #27
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i was surprised to see that wielding 2 swords isnt possible *sigh*
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Old Aug 14, 2008, 08:24 PM // 20:24   #28
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When I bought prophicies it came with a little map of Tyria, On that map there were 4 Giant Monsters, I always hoped of hunting down those 4 monsters as part of a party raid or somthing. Was a small bit dissapointed when i found out they didn't exist. wasn't a major impact, jsut misleading:P

On the whoel though i liked alot more things then a disliked.
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Old Aug 14, 2008, 08:35 PM // 20:35   #29
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Quote:
Originally Posted by flipfly2004
i was surprised to see that wielding 2 swords isnt possible *sigh*
Completely agree.

along with wielding big swords with 2 hands.
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Old Aug 14, 2008, 08:38 PM // 20:38   #30
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Quote:
Originally Posted by flipfly2004
i was surprised to see that wielding 2 swords isnt possible *sigh*
Ah yeah... man that was disappointing to see my warrior couldn't equip two swords. Always loved dual-wielding weapons. D:
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Old Aug 14, 2008, 08:43 PM // 20:43   #31
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An expiry date on my interest in it.

I bitch and moan and play less but GW always manages to spark my interest.
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Old Aug 14, 2008, 09:03 PM // 21:03   #32
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@upier - you said it. I have never put so many hours into a game with no end in sight. Always log back in and get immersed.

I thought it would be the same as Ice Wind Dale or Neverwinter Nights. Excitement, followed by boredom, and ending with forcing yourself to finish the game. With GW, I don't care if I never finish, having too much fun getting to the end.
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Old Aug 14, 2008, 09:05 PM // 21:05   #33
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Quote:
Originally Posted by Numa Pompilius
Random loot. I kept searching ruins and likely-looking nooks and crannies searching for treasure, but there weren't any to be found (chests were added later in the games history; yeah, I've been around since forever, and the game I started playing is hardly at all similar to the game today).
In the beginning, there *was* random loot in containers and chests, might even still be some in Pre-Searing Proph. It was later that they introduced the keys, possibly the same time they added Sorrow's Furnace iirc? I seem to recall, though, that they left the free loot containers in pre-sear after locking the chests in the rest of the game.

For my own surprise, it was also the lack of dual-wielding.

Last edited by free_fall; Aug 14, 2008 at 09:08 PM // 21:08..
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Old Aug 14, 2008, 09:05 PM // 21:05   #34
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I remember the first set of armor i bought, i immediatly started spamming "anybody want to use my old armor?" so yea, i expected to be able to wear whatever armor i wanted.. But i guess it works better this way.

Another thing on armor, I thought FoW armor had like + 10000al or something amazing... I was disappointed when i found out all high end armor maxes at the same, regardless of elite status.

Same with swords really, i expected greens to be uber 1337 damage, but again crafter weapons are exactly the same.

I thought Pre was the entire game, Post was a bit of a disappointment tbh, it looked so ugly compared to the beautiful scenery you see in pre. The lack of rain,except like in witmans folly i think.

I expected to be able to switch between an axe and bow at will, so i ended up as a level 7 W/R with 6 swordsmanship and 6 marksmanship...Later i realised how stupid this was lol

theres plenty more little things like that... but i wouldn't change it for the world
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Old Aug 14, 2008, 09:12 PM // 21:12   #35
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To be more on the bright side of things, I was shocked to find out that when my friend showed me "farming," that it wasn't actually farming fruits and vegetables.
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Old Aug 14, 2008, 09:26 PM // 21:26   #36
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Auction house
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Old Aug 14, 2008, 09:28 PM // 21:28   #37
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A general sense of the elite in pve.

When I first started, on my little warrior (<3 you snow fox) I remember seeing a lvl 20 whammo in 15k platemail and thinking, "man, lvl 20 areas must be jam packed with people grouping up to take on ridiculously difficult quests."

I was wrong.
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Old Aug 14, 2008, 09:33 PM // 21:33   #38
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I kinda expected mounts, but I'm not mad over it or anything. Also surprised at the selling/buying system :/ Spamming in trade ftw?

I never played any other mmo's but GW, so I wasn't really surprised
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Old Aug 14, 2008, 09:39 PM // 21:39   #39
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A Z-Axis.

I couldn't understand how I managed to trigger traps someone lay on a bridge as I walked under said bridge.
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Old Aug 14, 2008, 09:40 PM // 21:40   #40
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i was surprised that there was no jumping besides the emote, i really have always wanted to jump over or off stuff
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